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Hospitals and prisons require frequent visits, to tend to and feed patients and "guests". This principle does, however, not apply to every room that happens to have beds in it – the hospital and prison can, and should, be more centrally placed. Colonists visit this place only very sparingly during the day. Recreation and eating happens mostly in the morning and evening (before and after night time). The recreation and dining area should also be off center, probably close to the sleeping area. This quickly leads to a cluttered base layout that is difficult to defend. If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone. Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle.Īlso, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else.).
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The most important principle here is to not put the living quarters in the center of the base. It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly. Getting stuff done: lowering foot traffic The base should also be secure, but that is probably the easiest part. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. This guide is the ultimate go-to guide to building your colony, for all stages of the game.Īn efficient base allows your colonists to get stuff done and stay happy. 1.1 Getting stuff done: lowering foot traffic.